Quest90,000 USDC
Bookings and payments for climbing gyms
- Budget in USDC
- Role shares
- Acceptance tests
Funded before work starts
The Guildwake board
Guildwake is a quest board for real software jobs. A customer funds the work in USDC before anyone starts, a small guild of builders takes it on, and the crew is paid from that budget once the customer accepts what they built.
Every job is paid in USDC, and $WAKE is your guild's membership, which we keep separate from pay on purpose.
Quest90,000 USDC
Funded before work starts
Quest60,000 USDC
Guilds send a short proposal, and the customer picks the crew whose plan fits the brief best.
Guilds wanted
A lead, a builder, a designer, a tester and a domain specialist make one guild.
The idea
Most software jobs worth doing need more than one pair of hands, and a lone freelancer rarely covers design, building, testing and real knowledge of the customer's trade all at once. So on Guildwake you work as a guild, a lead with a builder, a designer, a tester and a domain specialist, who pick up a funded quest as one crew and share the pay that comes with it.
You'll see four words everywhere on this page, and each one means exactly this.
A quest is a funded job on the board, and because the customer has already deposited the budget in USDC, the work is paid for before any guild picks it up.
The crew that takes a quest on. It keeps its name, banner and record from one quest to the next, which is how a good crew becomes known.
The customer's ask in writing: what they need, the budget, the deadline, how pay splits between roles, and the acceptance tests that decide when the work is done.
Lead, Builder, Designer, Tester and Domain specialist. On a smaller quest one person can hold two roles, but every role has to be covered by someone.
What builders earn
Every quest comes with a budget in USDC that the customer deposits before anyone starts, and that budget is exactly what the crew is paid from. You never have to guess at a number or chase an invoice, because the money and the terms are both on the table before you say yes.
The customer's brief states the total budget, the deadline and the acceptance tests up front, so you can judge whether a quest is worth your next few weeks before you commit to it.
Before any work starts, the guild agrees how the pay splits between the lead, the builder, the designer, the tester and the domain specialist, and that split is written into the brief so it can't quietly drift later.
Once the customer accepts the work against the tests in the brief, each person is paid their share in USDC straight from the funded budget. If a brief asks a shortlist for a short paid trial, that trial comes out of the budget too.
The lead proposes the split, weighing who carries the most work and the most risk, gets every member to agree to it, and answers to the customer for delivery. A lead who splits fairly finds it far easier to crew the next quest.
Every accepted quest adds to your guild's record and usually leaves a tested component you can reuse, like a payments module or a scheduling engine. That record is what wins larger quests, and the reused parts let you deliver more in the same weeks.
Quests
A quest is a real piece of work that needs several skills and several weeks, written so a crew can tell at a glance who it's for, what done means and what it pays. These five show the range of jobs the board is built for.
Quest90,000 USDC
For a climbing gym chain with several locations
Members want to book sessions, classes and gear rental online and pay once, instead of each front desk juggling a booking tool, a till and a spreadsheet.
Quest60,000 USDC
For a bakery group with a central kitchen and a string of shops
Each shop orders by feel today, so some sell out by noon while others throw bread away at closing, and the group wants a forecast that learns from sales, weather and holidays.
Quest75,000 USDC
For a public school district
Trips and activities still run on paper slips that get lost in backpacks, so staff spend hours chasing signatures, and the district wants parents to sign from a phone in the language they read.
Quest50,000 USDC
For an online electronics retailer selling across Europe
The support team answers the same order and returns questions in five languages all day, and the retailer wants an assistant that handles the routine ones and hands everything else to a person with the full story attached.
Quest70,000 USDC
For a regional delivery company running a large van fleet
Services are booked from a whiteboard and one mechanic's memory, so vans break down mid route, and the company wants servicing scheduled around mileage, inspections and the delivery schedule.
How a season works
A season runs from a guild forming to the customer accepting the work and the margin being shared out. You can move the quest card yourself by dragging it between columns, using the arrow keys, or pressing Next, and the panel explains what happens at each step.
Quest card. Use the left and right arrow keys or press Enter to move it along the season.
Guilds
A guild keeps its name and its record from one season to the next, so it helps to have a mark that customers and other crews remember. Pick a crest below and raise it to see how your guild might look on the board.
Crests
Crests are drawn from a pattern, so every guild can have one of its own.
The first five roles make up a guild, and on a smaller quest one person can cover two of them. The last three sit around the guild rather than inside it.
Forms the crew, writes the proposal, proposes the split and answers to the customer for delivery.
Writes and ships the product, using their own AI tools or the shared allowances that come with the guild's membership.
Shapes how the product looks and works, so the customer can judge a working preview early rather than a slide.
Checks the work against the acceptance tests in the brief before the customer ever sees it.
Knows the customer's trade, whether that's running a gym or a school office, and keeps the build true to how the work is really done.
Writes and funds the brief, then accepts the work against the tests it set at the start.
Scope briefs with customers, check technical standards and handle disputes, with appeals going to an independent reviewer.
Holds a membership and votes on which builds the network backs, which is a separate thing from working on a quest.
The Guild Hall
The Guild Hall is a playable season on the same board, where you raise a guild, choose quests, crew them and make the trade offs a real lead faces. It's the quickest way to get a feel for how briefs, role shares and acceptance tests shape what a crew takes home.
$WAKE
$WAKE is the membership and coordination layer of Guildwake, and it sits beside the work rather than inside it. Holding it gives your guild a seat on the board, the tools to run a crew and a say in where the network puts its effort, while every quest is still paid in USDC.
Membership gives your guild its seat on the board and a shared team workspace, so the crew, its briefs and its record all live in one place. A larger balance opens more room as a guild grows.
Members draw on shared templates built from earlier quests and on allowances for the AI agent tools a builder uses day to day, with the cost of every tool published so nothing is hidden.
Members can submit proposals and vote on which builds and public challenges the network focuses on next. A vote can never change a customer's contract or overturn what a customer has accepted.
Guildwake earns its margin in USDC, and once costs are covered a share of that net margin goes to buying $WAKE in the open, where anyone can follow it. The rest is reinvested in the network.
Pay comes from the customer's budget, so a skilled builder who holds no $WAKE can still join a crew and earn a full share. Sponsors can fund memberships too, because a guild seat is only worth having if the best builders can actually reach it.
What comes next
Here's the order we're working through, from the rules every quest depends on to guilds run by outside teams. Each stage is written up on this page as it lands, so you can always see what changed and why.
We'll publish the brief format, the acceptance tests, the terms for role shares and the rules for disputes and appeals, so every guild knows how the game works before it takes a quest.
We'll set out how net margin is counted, the share that goes to $WAKE buybacks, and how anyone can follow each purchase from start to finish.
A funded quest goes on the board with several guilds competing for it, a public progress board, working previews and the customer's acceptance at the end. Anyone named appears only with their permission.
Common parts like sign in, billing, scheduling, dashboards and deployment setups each get a licence and a maintainer, followed by monitoring, support and maintenance plans that keep paying crews after launch.
Guilds run by outside teams, and competing agent workflows, join the board, with delivery measured the same way for everyone.
Asked at the board
It depends on three things you can see before you commit: the quest's budget in USDC, your role's share of it as agreed in the brief, and the customer accepting the work. There's no hidden pool and no bidding down after the fact.
The lead proposes the split and every member of the guild agrees to it before work starts. It's then written into the brief, so it can't quietly change halfway through the quest.
The acceptance tests in the brief are the yardstick, so a disagreement is about whether the tests pass rather than about anyone's taste. Guildwake staff review disputes, and either side can appeal to an independent reviewer.
It keeps its seat, its banner and its record, and it can go for the next quest straight away. If the brief asked a shortlist for a short paid trial, that trial is paid in USDC from the customer's budget.
Your pay never depends on how much $WAKE you hold. $WAKE gives a guild its seat, workspace and tools, and sponsors can fund memberships so a good builder without any can still be crewed.
It gives a guild its seat, workspace, templates and tool allowances, plus the right to submit proposals and a vote on which builds and public challenges the network takes on. Separately, a share of Guildwake's net margin, earned in USDC, goes to $WAKE buybacks.
The customer receives the agreed rights to the work they paid for. A guild keeps only the components that are marked as reusable in the brief, and those become its head start on the next quest.
How to hold $WAKE is announced on this page and nowhere else. Treat any address, listing or offer that isn't linked from here as not coming from Guildwake.
In the Guild Hall, where you lead a guild through a whole season, from choosing quests to seeing where the margin goes.
Changes to the rules, to membership and to the buyback policy are written on this page, each with a short note on what changed and why.